Arduous is not a tier you “stumble through” on a good day. Chart obbies place it where creators want to separate players who can occasionally clutch a hard jump from players who can grind a hard jump until it is routine.
What it feels like
Expect fewer checkpoints that feel like gifts, more geometry that punishes hesitation, and stages where the safe line is narrow even when the motion is familiar.
Typical obstacles
- Extended gauntlets with multiple precision moments before relief.
- Thin landing geometry after difficult entries.
- Routes that demand stable technique under pressure.
Where it sits on the chart
Arduous sits between Remorseless and Insane. If you are progressing here, you are already deep in chart culture, and you probably have opinions about camera lock.