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Difficulty

Insane

Insane is where public chart obbies start showcasing what dedicated creators can demand while still remaining broadly recognizable as “a chart.” Players clearing Insane are usually experienced with wraps, momentum control, and the slow process of learning a jump by repetition.

What it feels like

Stages may combine multiple difficult motions with minimal downtime. Even when individual jumps exist elsewhere on the chart, Insane often stacks them closer together or removes the comfort geometry that made them forgiving earlier.

Typical obstacles

  • High-difficulty wraps with strict catch conditions.
  • Long vertical climbs with punishing fall geometry.
  • Precision sequences where rhythm and calm inputs beat rushing.

Where it sits on the chart

Insane sits between Arduous and Deadly. Many communities treat Insane as a credible endgame for non-glitch-clearing players, even though some charts continue far beyond it.